AI Insights · Timothy · October 2025
Top Science Games Performance in the UK, Q3 2025
Explore the performance trends of the top five science games on a unified platform in the UK during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the top science games in the UK on a unified platform showed varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each app fared during this period.
Patient Zero: Plague game from Brightika, Inc. experienced fluctuations in its weekly downloads, starting at approximately 3.1K in mid-July and peaking at 12.3K in early September. Revenue remained relatively stable, with a slight peak reaching around $505 in late July. Active users saw an initial decline, dipping to just over 1K in late August, but recovered to nearly 3.8K by the end of September.
Plague Inc. by Ndemic Creations maintained a robust revenue stream, averaging around $4.5K weekly, with a slight dip to $3.5K in late September. Downloads remained steady, with a slight decrease from 4.1K in early August to about 2.8K by quarter's end. Active users peaked in early August at 28.7K, before gradually decreasing to 17.1K.
Merge Animals 3D - Mutant race from SayGames LTD saw a consistent download trend, peaking at 3.8K in mid-August before declining to 2.5K in late September. Despite having no revenue, the game maintained a significant number of active users, with a notable drop from 19.6K in late July to just over 2.7K by the end of the quarter.
Jetpack Joyride by Halfbrick Studios had stable revenue, with minor fluctuations around $500 weekly. Downloads saw a slight increase, ending the quarter at 2.8K. Active users peaked mid-quarter at over 20.3K, before closing at approximately 17.4K.
Finally, Infinite Craft by Neal showed modest revenue, peaking at $16 in both early July and the end of September. Downloads started strong at 2.5K but decreased to 1.8K by the quarter's end. Active users fluctuated, peaking at 18.5K in late July before falling to 7.6K.
These insights, sourced from Sensor Tower, provide a snapshot of the dynamic landscape of science games in the UK. For more detailed analyses and trends, Sensor Tower offers comprehensive data and insights.